MeshDrawSelection class final Geometry

The part of a mesh to draw.

A null instanceCount draws every instance, and a null indexCount every index from firstIndex. For geometry without indices the index range counts vertices.

Constructors

MeshDrawSelection({int? instanceCount, int firstIndex = 0, int? indexCount})
Selects instanceCount instances (a prefix of the instance list) and indexCount indices from firstIndex.
const

Properties

firstIndex → int
The first index (or vertex) drawn.
final
hashCode → int
The hash code for this object.
no setterinherited
indexCount → int?
How many indices (or vertices) draw, or null for the rest.
final
instanceCount → int?
How many leading instances draw, or null for all.
final
isAll → bool
Whether this selection draws the whole mesh.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

all → const MeshDrawSelection
Draws everything.