MeshDrawSelector typedef Geometry
MeshDrawSelector =
MeshDrawSelection Function(MeshDrawContext context)
Picks the part of a mesh a draw uses, for level of detail that depends on the pass or camera: fewer instances far away, a coarse index range in shadow maps. Runs for every draw of the mesh, so it should be cheap.
Implementation
typedef MeshDrawSelector = MeshDrawSelection Function(MeshDrawContext context);