ScreenDistortionSettings class Rendering
Parametric radial screen distortion, driven per frame from game code.
Each DistortionPulse warps the display-referred image along a ring
expanding from a screen point, with an optional per-channel split so the
ring fringes. Off by default; add a pulse and set enabled. Reachable
through Scene.screenDistortion.
At most maxPulses pulses are applied per frame; extras are ignored.
Constructors
Properties
- enabled ↔ bool
-
Whether distortion runs. Off by default.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
pulses
→ List<
DistortionPulse> -
The live pulses, applied in list order. Mutate freely per frame.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited