ShaderScalarType enum Debugging and profiling
The scalar type of a uniform field or vertex input.
Values
- boolean → const ShaderScalarType
- int8 → const ShaderScalarType
- uint8 → const ShaderScalarType
- int16 → const ShaderScalarType
- uint16 → const ShaderScalarType
- int32 → const ShaderScalarType
- uint32 → const ShaderScalarType
- int64 → const ShaderScalarType
- uint64 → const ShaderScalarType
- float16 → const ShaderScalarType
- float32 → const ShaderScalarType
- float64 → const ShaderScalarType
- sampledImage → const ShaderScalarType
- unknown → const ShaderScalarType
Properties
- byteSize → int
-
Bytes per scalar, or 0 when the type is not a plain scalar.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ShaderScalarType> - A constant List of the values in this enum, in order of their declaration.