ShaderUniformFieldInfo class final Debugging and profiling
One member of a uniform block, with its std140 placement.
Constructors
- ShaderUniformFieldInfo({required String name, required ShaderScalarType type, required int offsetBytes, required int elementSizeBytes, required int totalSizeBytes, required int arrayElements, required int vecSize, required int columns})
-
const
Properties
- arrayElements → int
-
Array length, or 0 for a non-array member.
final
- columns → int
-
final
- elementSizeBytes → int
-
Bytes one element occupies, padding included (a
mat3is 48).final - hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
final
- offsetBytes → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- totalSizeBytes → int
-
Bytes the whole member occupies, all array elements included.
final
- type → ShaderScalarType
-
final
- typeName → String
-
The GLSL-style type name (
vec3,mat4,float[4]).no setter - vecSize → int
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited