ShaderUniformValue class final Debugging and profiling
One uniform member's value, decoded from packed block bytes.
Constructors
-
ShaderUniformValue({required ShaderUniformFieldInfo field, required List<
num> values}) -
const
Properties
- field → ShaderUniformFieldInfo
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
values
→ List<
num> -
The scalars in declaration order (column-major for matrices, element
after element for arrays). Empty when the bytes were too short.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited