ShaderUniformValue class final Debugging and profiling

One uniform member's value, decoded from packed block bytes.

Constructors

ShaderUniformValue({required ShaderUniformFieldInfo field, required List<num> values})
const

Properties

field → ShaderUniformFieldInfo
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
values → List<num>
The scalars in declaration order (column-major for matrices, element after element for arrays). Empty when the bytes were too short.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, Object?>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited