SurfaceDebugGroup enum Rendering

Which family a SurfaceDebugChannel belongs to, for grouping a menu and for hiding a family a material does not carry.

Inheritance
Available extensions

Values

none → const SurfaceDebugGroup

Nothing selected.

geometry → const SurfaceDebugGroup

Read from the mesh: normals, tangents, texture coordinates, vertex color.

surface → const SurfaceDebugGroup

The resolved surface description after textures and factors.

physical → const SurfaceDebugGroup

The advanced physical fields, only on physical materials.

identity → const SurfaceDebugGroup

Which object or material a pixel belongs to.

validation → const SurfaceDebugGroup

Authoring errors flagged in color, not values.

custom → const SurfaceDebugGroup

Whatever a .fmat wrote into material.debug.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<SurfaceDebugGroup>
A constant List of the values in this enum, in order of their declaration.