SurfaceDebugGroup enum Rendering
Which family a SurfaceDebugChannel belongs to, for grouping a menu and for hiding a family a material does not carry.
Values
- none → const SurfaceDebugGroup
-
Nothing selected.
- geometry → const SurfaceDebugGroup
-
Read from the mesh: normals, tangents, texture coordinates, vertex color.
- surface → const SurfaceDebugGroup
-
The resolved surface description after textures and factors.
- physical → const SurfaceDebugGroup
-
The advanced physical fields, only on physical materials.
- identity → const SurfaceDebugGroup
-
Which object or material a pixel belongs to.
- validation → const SurfaceDebugGroup
-
Authoring errors flagged in color, not values.
- custom → const SurfaceDebugGroup
-
Whatever a
.fmatwrote intomaterial.debug.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SurfaceDebugGroup> - A constant List of the values in this enum, in order of their declaration.