Input$AddReputationInput constructor
Input$AddReputationInput({
- int? inactivityCycle,
- int? lossAmount,
- int? period,
- int? lossPoints,
- int? turnoverPoints,
- bool? turnoverGoalEnabled,
- bool? frequencyGoalEnabled,
- Input$PerksInput? perks,
- String? color,
- String? reputationLevel,
- Input$PictureInput? picture,
- List<
Input$ReputationTranslationInput> ? translation, - int? points,
- required Input$TargetACIInput target,
Implementation
factory Input$AddReputationInput({
int? inactivityCycle,
int? lossAmount,
int? period,
int? lossPoints,
int? turnoverPoints,
bool? turnoverGoalEnabled,
bool? frequencyGoalEnabled,
Input$PerksInput? perks,
String? color,
String? reputationLevel,
Input$PictureInput? picture,
List<Input$ReputationTranslationInput>? translation,
int? points,
required Input$TargetACIInput target,
}) =>
Input$AddReputationInput._({
if (inactivityCycle != null) r'inactivityCycle': inactivityCycle,
if (lossAmount != null) r'lossAmount': lossAmount,
if (period != null) r'period': period,
if (lossPoints != null) r'lossPoints': lossPoints,
if (turnoverPoints != null) r'turnoverPoints': turnoverPoints,
if (turnoverGoalEnabled != null)
r'turnoverGoalEnabled': turnoverGoalEnabled,
if (frequencyGoalEnabled != null)
r'frequencyGoalEnabled': frequencyGoalEnabled,
if (perks != null) r'perks': perks,
if (color != null) r'color': color,
if (reputationLevel != null) r'reputationLevel': reputationLevel,
if (picture != null) r'picture': picture,
if (translation != null) r'translation': translation,
if (points != null) r'points': points,
r'target': target,
});