Input$AddReputationInput constructor

Input$AddReputationInput({
  1. int? inactivityCycle,
  2. int? lossAmount,
  3. int? period,
  4. int? lossPoints,
  5. int? turnoverPoints,
  6. bool? turnoverGoalEnabled,
  7. bool? frequencyGoalEnabled,
  8. Input$PerksInput? perks,
  9. String? color,
  10. String? reputationLevel,
  11. Input$PictureInput? picture,
  12. List<Input$ReputationTranslationInput>? translation,
  13. int? points,
  14. required Input$TargetACIInput target,
})

Implementation

factory Input$AddReputationInput({
  int? inactivityCycle,
  int? lossAmount,
  int? period,
  int? lossPoints,
  int? turnoverPoints,
  bool? turnoverGoalEnabled,
  bool? frequencyGoalEnabled,
  Input$PerksInput? perks,
  String? color,
  String? reputationLevel,
  Input$PictureInput? picture,
  List<Input$ReputationTranslationInput>? translation,
  int? points,
  required Input$TargetACIInput target,
}) =>
    Input$AddReputationInput._({
      if (inactivityCycle != null) r'inactivityCycle': inactivityCycle,
      if (lossAmount != null) r'lossAmount': lossAmount,
      if (period != null) r'period': period,
      if (lossPoints != null) r'lossPoints': lossPoints,
      if (turnoverPoints != null) r'turnoverPoints': turnoverPoints,
      if (turnoverGoalEnabled != null)
        r'turnoverGoalEnabled': turnoverGoalEnabled,
      if (frequencyGoalEnabled != null)
        r'frequencyGoalEnabled': frequencyGoalEnabled,
      if (perks != null) r'perks': perks,
      if (color != null) r'color': color,
      if (reputationLevel != null) r'reputationLevel': reputationLevel,
      if (picture != null) r'picture': picture,
      if (translation != null) r'translation': translation,
      if (points != null) r'points': points,
      r'target': target,
    });