Input$AddReputationInput class
Constructors
-
Input$AddReputationInput.new({int? inactivityCycle, int? lossAmount, int? period, int? lossPoints, int? turnoverPoints, bool? turnoverGoalEnabled, bool? frequencyGoalEnabled, Input$PerksInput? perks, String? color, String? reputationLevel, Input$PictureInput? picture, List<
Input$ReputationTranslationInput> ? translation, int? points, required Input$TargetACIInput target}) -
factory
-
Input$AddReputationInput.fromJson(Map<
String, dynamic> data) -
factory
Properties
- color → String?
-
no setter
-
copyWith
→ CopyWith$Input$AddReputationInput<
Input$AddReputationInput> -
no setter
- frequencyGoalEnabled → bool?
-
no setter
- hashCode → int
-
The hash code for this object.
no setteroverride
- inactivityCycle → int?
-
no setter
- lossAmount → int?
-
no setter
- lossPoints → int?
-
no setter
- period → int?
-
no setter
- perks → Input$PerksInput?
-
no setter
- picture → Input$PictureInput?
-
no setter
- points → int?
-
no setter
- reputationLevel → String?
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → Input$TargetACIInput
-
no setter
-
translation
→ List<
Input$ReputationTranslationInput> ? -
no setter
- turnoverGoalEnabled → bool?
-
no setter
- turnoverPoints → int?
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override