UiStatePatterns<T, F> extension

Adds pattern-matching-related methods to UiState.

on

Methods

map<TResult extends Object?>({required TResult idle(Idle<T, F> value), required TResult loading(Loading<T, F> value), required TResult error(Error<T, F> value), required TResult success(Success<T, F> value)}) → TResult

Available on UiState<T, F>, provided by the UiStatePatterns extension

A switch-like method, using callbacks.
mapOrNull<TResult extends Object?>({TResult? idle(Idle<T, F> value)?, TResult? loading(Loading<T, F> value)?, TResult? error(Error<T, F> value)?, TResult? success(Success<T, F> value)?}) → TResult?

Available on UiState<T, F>, provided by the UiStatePatterns extension

A variant of map that fallback to returning null.
maybeMap<TResult extends Object?>({TResult idle(Idle<T, F> value)?, TResult loading(Loading<T, F> value)?, TResult error(Error<T, F> value)?, TResult success(Success<T, F> value)?, required TResult orElse()}) → TResult

Available on UiState<T, F>, provided by the UiStatePatterns extension

A variant of map that fallback to returning orElse.
maybeWhen<TResult extends Object?>({TResult idle()?, TResult loading()?, TResult error(F failure)?, TResult success(T data)?, required TResult orElse()}) → TResult

Available on UiState<T, F>, provided by the UiStatePatterns extension

A variant of when that fallback to an orElse callback.
when<TResult extends Object?>({required TResult idle(), required TResult loading(), required TResult error(F failure), required TResult success(T data)}) → TResult

Available on UiState<T, F>, provided by the UiStatePatterns extension

A switch-like method, using callbacks.
whenOrNull<TResult extends Object?>({TResult? idle()?, TResult? loading()?, TResult? error(F failure)?, TResult? success(T data)?}) → TResult?

Available on UiState<T, F>, provided by the UiStatePatterns extension

A variant of when that fallback to returning null