Input$GameUpdateInput.fromJson constructor
Input$GameUpdateInput.fromJson(
- Map<String, dynamic> data
)
Implementation
factory Input$GameUpdateInput.fromJson(Map<String, dynamic> data) {
final result$data = <String, dynamic>{};
if (data.containsKey('title')) {
final l$title = data['title'];
result$data['title'] = (l$title as String?);
}
if (data.containsKey('code')) {
final l$code = data['code'];
result$data['code'] = (l$code as String?);
}
if (data.containsKey('description')) {
final l$description = data['description'];
result$data['description'] = (l$description as String?);
}
if (data.containsKey('icon')) {
final l$icon = data['icon'];
result$data['icon'] = (l$icon as String?);
}
if (data.containsKey('url')) {
final l$url = data['url'];
result$data['url'] = (l$url as String?);
}
if (data.containsKey('media')) {
final l$media = data['media'];
result$data['media'] = l$media == null
? null
: Input$MediaInput.fromJson((l$media as Map<String, dynamic>));
}
if (data.containsKey('point')) {
final l$point = data['point'];
result$data['point'] = l$point == null
? null
: Input$GamePointInput.fromJson((l$point as Map<String, dynamic>));
}
if (data.containsKey('translation')) {
final l$translation = data['translation'];
result$data['translation'] = (l$translation as List<dynamic>?)
?.map((e) =>
Input$GameTranslationInput.fromJson((e as Map<String, dynamic>)))
.toList();
}
return Input$GameUpdateInput._(result$data);
}