Input$GameUpdateInput class

Constructors

Input$GameUpdateInput({String? title, String? code, String? description, String? icon, String? url, Input$MediaInput? media, Input$GamePointInput? point, List<Input$GameTranslationInput>? translation})
factory
Input$GameUpdateInput.fromJson(Map<String, dynamic> data)
factory

Properties

code String?
no setter
copyWith CopyWith$Input$GameUpdateInput<Input$GameUpdateInput>
no setter
description String?
no setter
hashCode int
The hash code for this object.
no setteroverride
icon String?
no setter
media Input$MediaInput?
no setter
point Input$GamePointInput?
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
title String?
no setter
translation List<Input$GameTranslationInput>?
no setter
url String?
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
override