Input$QuestInput class
Constructors
-
Input$QuestInput({String? title, String? description, DateTime? dueDate, DateTime? startDate, Input$MediaInput? media, Enum$QuestCategoryEnum? category, Enum$QuestStatusEnum? status, Input$QuestActionsRecurrenceInput? recurrence, List<
Input$QuestRemunerationInput> ? remuneration, String? questType, String? activityType, bool? sponsored, bool? leaderboard, String? rewards, String? audience, required Input$TargetACIInput target, Input$TargetACIInput? advertiser}) -
factory
-
Input$QuestInput.fromJson(Map<
String, dynamic> data) -
factory
Properties
- activityType → String?
-
no setter
- advertiser → Input$TargetACIInput?
-
no setter
- audience → String?
-
no setter
- category → Enum$QuestCategoryEnum?
-
no setter
-
copyWith
→ CopyWith$Input$QuestInput<
Input$QuestInput> -
no setter
- description → String?
-
no setter
- dueDate → DateTime?
-
no setter
- hashCode → int
-
The hash code for this object.
no setteroverride
- leaderboard → bool?
-
no setter
- media → Input$MediaInput?
-
no setter
- questType → String?
-
no setter
- recurrence → Input$QuestActionsRecurrenceInput?
-
no setter
-
remuneration
→ List<
Input$QuestRemunerationInput> ? -
no setter
- rewards → String?
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sponsored → bool?
-
no setter
- startDate → DateTime?
-
no setter
- status → Enum$QuestStatusEnum?
-
no setter
- target → Input$TargetACIInput
-
no setter
- title → String?
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override