TicTacToeGame class

Annotations
  • @freezed

Constructors

TicTacToeGame({required IList<int?> board, required int currentPlayer, @Default.new('tictactoe') String type})
const
factory
TicTacToeGame.fromJson(Map<String, dynamic> map)
factory

Properties

availableLocations → IList<int>
no setter
board → IList<int?>
no setterinherited
copyWith → $TicTacToeGameCopyWith<TicTacToeGame>
no setterinherited
currentPlayer int
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
roundOver bool
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
type String
no setterinherited
winner Winner?
no setter

Methods

canMove(int player, int location) bool
gameOver(GenericGame g) bool
isLoser(int player) bool
isWinner(int player) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

winningLocationCombinations ↔ IList<IList<int>>
getter/setter pair