SkeletonLoader class

A skeleton loading placeholder with shimmer animation.

Supports:

  • Various shapes (rectangle, circle, text lines)
  • Customizable shimmer direction and speed
  • Multiple skeleton presets for common UI elements
Inheritance

Constructors

SkeletonLoader({Key? key, double? width, double height = 16, double borderRadius = 8, bool isCircle = false, Duration shimmerDuration = const Duration(milliseconds: 1500), Color? baseColor, Color? highlightColor, bool isLoading = true, EdgeInsetsGeometry? margin})
const
SkeletonLoader.circle({Key? key, required double size, Duration shimmerDuration = const Duration(milliseconds: 1500), Color? baseColor, Color? highlightColor, bool isLoading = true, EdgeInsetsGeometry? margin})
Creates a circular skeleton (avatar placeholder).
factory
SkeletonLoader.text({Key? key, double? width, double height = 14, Duration shimmerDuration = const Duration(milliseconds: 1500), Color? baseColor, Color? highlightColor, bool isLoading = true, EdgeInsetsGeometry? margin})
Creates a text line skeleton.
factory

Properties

baseColor Color?
Base color of the skeleton.
final
borderRadius double
Border radius for rounded corners.
final
hashCode int
The hash code for this object.
no setterinherited
height double
Height of the skeleton.
final
highlightColor Color?
Highlight color of the shimmer.
final
isCircle bool
Whether the skeleton is a circle.
final
isLoading bool
Whether the shimmer animation is running.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
margin EdgeInsetsGeometry?
Margin around the skeleton.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shimmerDuration Duration
Duration of one shimmer cycle.
final
width double?
Width of the skeleton. Required for non-circle shapes.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SkeletonLoader>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited