SkeletonLoader class
A skeleton loading placeholder with shimmer animation.
Supports:
- Various shapes (rectangle, circle, text lines)
- Customizable shimmer direction and speed
- Multiple skeleton presets for common UI elements
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- SkeletonLoader
Constructors
- SkeletonLoader({Key? key, double? width, double height = 16, double borderRadius = 8, bool isCircle = false, Duration shimmerDuration = const Duration(milliseconds: 1500), Color? baseColor, Color? highlightColor, bool isLoading = true, EdgeInsetsGeometry? margin})
-
const
- SkeletonLoader.circle({Key? key, required double size, Duration shimmerDuration = const Duration(milliseconds: 1500), Color? baseColor, Color? highlightColor, bool isLoading = true, EdgeInsetsGeometry? margin})
-
Creates a circular skeleton (avatar placeholder).
factory
- SkeletonLoader.text({Key? key, double? width, double height = 14, Duration shimmerDuration = const Duration(milliseconds: 1500), Color? baseColor, Color? highlightColor, bool isLoading = true, EdgeInsetsGeometry? margin})
-
Creates a text line skeleton.
factory
Properties
- baseColor → Color?
-
Base color of the skeleton.
final
- borderRadius → double
-
Border radius for rounded corners.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
Height of the skeleton.
final
- highlightColor → Color?
-
Highlight color of the shimmer.
final
- isCircle → bool
-
Whether the skeleton is a circle.
final
- isLoading → bool
-
Whether the shimmer animation is running.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- margin → EdgeInsetsGeometry?
-
Margin around the skeleton.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shimmerDuration → Duration
-
Duration of one shimmer cycle.
final
- width → double?
-
Width of the skeleton. Required for non-circle shapes.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< SkeletonLoader> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited