MpLandmark class final
Landmark represents a point in 3D space with x, y, z coordinates. The landmark coordinates are in meters. z represents the landmark depth, and the smaller the value the closer the world landmark is to the camera.
- Inheritance
- Implemented types
- Available extensions
Constructors
Properties
-
address
→ Pointer<
T> -
Available on T, provided by the StructAddress extension
The memory address of the underlying data.no setter - has_presence ↔ bool
-
For optional presence.
getter/setter pair
- has_visibility ↔ bool
-
For optional visibility.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
name
↔ Pointer<
Char> -
Landmark name. Should stay unset if not supported.
Defaults to nullptr.
getter/setter pair
- presence ↔ double
-
Landmark presence. Should stay unset if not supported.
Float score of whether landmark is present on the scene (located within
scene bounds). Depending on the model, presence value is either a result
of sigmoid or an argument of sigmoid function to get landmark presence
probability.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- visibility ↔ double
-
Landmark visibility. Should stay unset if not supported.
Float score of whether landmark is visible or occluded by other objects.
Landmark considered as invisible also if it is not present on the screen
(out of scene bounds). Depending on the model, visibility value is either
a sigmoid or an argument of sigmoid.
getter/setter pair
- x ↔ double
-
getter/setter pair
- y ↔ double
-
getter/setter pair
- z ↔ double
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited