CallState class

Constructors

CallState.new()
factory

Properties

calleeIdList List<String>
getter/setter pair
calleeList List<User>
getter/setter pair
caller ↔ User
getter/setter pair
camera NECamera
getter/setter pair
enableBlurBackground bool
getter/setter pair
enableFloatWindow bool
getter/setter pair
enableIncomingBanner bool
getter/setter pair
groupId String
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
isCameraOpen bool
getter/setter pair
isChangedBigSmallVideo bool
getter/setter pair
isEnableSpeaker bool
getter/setter pair
isInNativeIncomingBanner bool
getter/setter pair
isMicrophoneMute bool
getter/setter pair
isOpenFloatWindow bool
getter/setter pair
mediaType ↔ NECallType
getter/setter pair
networkQualityReminder ↔ NetworkQualityHint
getter/setter pair
observer → NECallEngineDelegate
final
remoteUserList List<User>
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scene NECallScene
getter/setter pair
selfUser ↔ User
getter/setter pair
showVirtualBackgroundButton bool
getter/setter pair
startTime int
getter/setter pair
timeCount int
getter/setter pair

Methods

cleanState() → void
handleCallReceivedData(String callerId, List<String> calleeIdList, String groupId, NECallType callMediaType) Future<void>
init() → void
isBadNetwork(NENetworkQuality quality) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerEngineObserver() Future<void>
startTimer() → void
stopTimer() → void
toString() String
A string representation of this object.
inherited
unRegisterEngineObserver() → void

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

instance CallState
final