PlaybookFailure class
A step that couldn't do what it says, with what was on screen.
- Implemented types
Constructors
-
PlaybookFailure(String message, {List<
String> visibleText = const []}) -
Creates a PlaybookFailure with
message.const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- message → String
-
What went wrong, e.g.
Could not find "Log in" on screen after 10s.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
visibleText
→ List<
String> -
The text on screen when it failed.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited