PlaybookFailure class

A step that couldn't do what it says, with what was on screen.

Implemented types

Constructors

PlaybookFailure(String message, {List<String> visibleText = const []})
Creates a PlaybookFailure with message.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
message → String
What went wrong, e.g. Could not find "Log in" on screen after 10s.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
visibleText → List<String>
The text on screen when it failed.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited