PlaybookGroupStep class

A step made of other steps, like scene() and play(), whose results nest under it in the report.

Inheritance

Constructors

PlaybookGroupStep(String title, Future<List<PlaybookStepResult>> group(PlaybookActor actor, PlaybookStepContext context))
Creates a group step called title that runs group.

Properties

action → Future<void> Function(PlaybookActor actor)
Performs the step.
finalinherited
group → Future<List<PlaybookStepResult>> Function(PlaybookActor actor, PlaybookStepContext context)
Runs the nested steps and returns their results.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
title → String
What the step does, shown in the caption and the report.
finalinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited