RivePanel class
A widget that creates a shared texture to paint multiple RiveWidgets to.
Useful when using Factory.rive. This won't have an effect when using Factory.flutter, and will unnecessarily create a new render texture that won't be used.
Painting multiple RiveWidgets to the same texture can drastically improve performance under certain conditions. Drawing multiple RiveWidgets each to their own texture has a performance cost. The more textures you draw to, the more performance you lose. Additionally, on the web, you are limited to the number of WebGL contexts the browser allows. Drawing to a single texture avoids this limitation.
Wrap your RiveWidgets with a RivePanel to enable this behavior, and
set useSharedTexture to true in RiveWidget
Note:
- There is a memory cost in allocating a larger texture. However, under some conditions, the memory cost might be better, or the same. Benchmarking is recommended.
- Drawing to the same surface will mean that you cannot interleave drawing commands that Rive performs with that of Flutter. If you need to interleave content, you will need to draw to a separate surface - RivePanel. Or use Factory.flutter - which uses the Flutter rendering pipeline to perform all rendering as a single pass. Benchmarking is recommended - what works for one use case may not work for another.
Example:
class ExampleRivePanel extends StatelessWidget {
const ExampleRivePanel({super.key});
@override
Widget build(BuildContext context) {
return const RivePanel(
backgroundColor: Colors.red,
child: ListViewExample(),
);
}
}
class ListViewExample extends StatefulWidget {
const ListViewExample({super.key});
@override
State<ListViewExample> createState() => _ListViewExampleState();
}
class _ListViewExampleState extends State<ListViewExample> {
late final fileLoader = FileLoader.fromAsset(
'assets/rating.riv',
riveFactory: Factory.rive,
);
@override
void dispose() {
fileLoader.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ListView.builder(
itemCount: 10,
itemBuilder: (context, index) {
return MyRiveWidget(fileLoader: fileLoader);
},
);
}
}
class MyRiveWidget extends StatelessWidget {
const MyRiveWidget({super.key, required this.fileLoader});
final FileLoader fileLoader;
@override
Widget build(BuildContext context) {
return RiveWidgetBuilder(
fileLoader: fileLoader,
builder: (context, state) => switch (state) {
RiveLoading() => const Center(
child: Center(child: CircularProgressIndicator()),
),
RiveFailed() => ErrorWidget.withDetails(
message: state.error.toString(),
error: FlutterError(state.error.toString()),
),
RiveLoaded() => RiveWidget(
controller: state.controller,
fit: Fit.contain,
/// Set this to true to draw to the nearest `RivePanel`
useSharedTexture: true,
)
},
);
}
}
EXPERIMENTAL: This API may change or be removed in a future release.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- RivePanel
- Annotations
-
- @experimental
Constructors
Properties
- backgroundColor → Color
-
final
- child → Widget
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< RivePanel> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited