NativeTextSelectionRegion class abstract

A native scene's contribution to a selection shared with its host. Dispose before releasing the host scene. Tokens are stable across refreshes and are invalidated when their actual nested Text instance disappears.

Constructors

NativeTextSelectionRegion()

Properties

appearance ↔ SelectionAppearance
getter/setter pair
disposed ↔ bool
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
targets → Iterable<TextSelectionTarget>
no setter

Methods

dispose() → void
hit(int id, Vec2D point, bool nearest) → TextSelectionHit?
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
range(int id, int start, int end, SelectionAppearance appearance) → void
readAppearance() → SelectionAppearance
readBounds(int id) → AABB?
readSource(int id) → String
refreshIds() → List<int>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

make(Artboard artboard) → NativeTextSelectionRegion