rive_native
library
Classes
AABB
AdvanceRequestInterface
Interface for requesting advance/repaint from a higher-level controller.
Animation
A Rive animation that can be played on an artboard.
Artboard
A Rive artboard containing animations, state machines, and components.
ArtboardPainter
ArtboardWidgetPainter <T extends ProceduralPainter >
ArtboardWidgetRiveRenderer
AudioAsset
An audio asset embedded in or referenced by a Rive file.
AudioRuntimeEvent
A Rive event that plays an audio asset at runtime.
AudioSource
BasicArtboardPainter
BindableArtboard
A reference to an artboard that can be bound to a view model property.
BindableViewModelInstance
A ViewModelInstance the caller created and may bind: only these are
accepted by DataBind.byInstance and the state machine's staging calls.
BitFieldLoc
Location of an integer within a bitfield.
https://en.wikipedia.org/wiki/C_syntax#Bit_fields
BooleanInput
A boolean state machine input.
CallbackHandler
ClosureCallbackHandler
Component
A component within a Rive artboard (node, bone, shape, etc.).
CursorVisualPosition
CustomBooleanProperty
A boolean custom property on a Rive event.
CustomNumberProperty
A numeric custom property on a Rive event.
CustomProperty <T >
A custom property on a Rive event.
CustomPropertyInterface <T >
Interface for custom properties attached to Rive events.
CustomStringProperty
A string custom property on a Rive event.
DashPathEffect
DataEnum
A view model enum that represents a list of values.
DisplayRenderResolution
See RenderResolution.display .
EmptyCallbackHandler
Event
A Rive event emitted by a state machine.
EventInterface
Interface for Rive events emitted by state machines.
EventListenerInterface
Interface for listening to Rive events from a state machine.
Factory
Factory for creating Rive rendering objects.
File
A loaded Rive file containing artboards, animations, and view models.
FileAsset
Base class for all file assets in a Rive file.
FileAssetInterface
Interface for Rive file assets (images, fonts, audio).
FixedRenderResolution
See RenderResolution.fixed .
FlutterRenderer
FlutterRiveRenderBox
FlutterRiveRendererWidget
FocusState
Snapshot of a state machine's focus state, for host polling.
Font
FontAsset
A font asset embedded in or referenced by a Rive file.
GamepadInvocationHandle
Opaque handle to a runtime-owned ListenerInvocation built from a
single gamepad record. Use this to dispatch the same invocation to
multiple StateMachine instances without rebuilding it each time.
GeneralEvent
A general purpose Rive event with optional custom properties.
HitTester
IAABB
ImageAsset
An image asset embedded in or referenced by a Rive file.
ImageMeshInstance
ImageMeshInstances
ImageSampler
Sampling options applied when drawing an image, mirrors the native
rive::ImageSampler.
IndexRenderBuffer
Input
Base class for state machine inputs.
LayoutRenderResolution
See RenderResolution.layout .
Mat2D
NumberInput
A numeric state machine input.
OpenUrlEvent
A Rive event that requests opening a URL.
PathCommand
PathInterface
PathMeasure
ProceduralPainter
ProjectionResult
Result of projecting a point onto a segment.
RawTextInput
A low level text input helper. Takes high level input and creates shaped
text, selection, and cursor. Does not handle scrolling internally.
RenderBuffer
Renderer
RenderGradient
RenderImage
RenderLinearGradient
RenderPaint
RenderPath
RenderRadialGradient
RenderResolution
Controls how a Rive RenderTexture sizes its backing store relative to
the widget's layout.
RenderText
RenderTexture
RenderTexturePainter
A painting context passed to a Rive RenderTexture widget which will invoke
the paint method as necessary to paint into the texture with a Rive
renderer.
RiveArtboardWidget
RiveDefaults
RiveFileWidget
RiveFocusWidget
Connects Flutter keyboard focus to the focus tree of a Rive state machine.
RiveNative
RiveNativeRenderBox
RivePainter
Base class for a Rive painter.
RiveProceduralRenderingWidget
RiveRenderBox <T extends RivePainter >
Segment2D
A line segment with a discrete start and end .
SingleAnimationPainter
StateMachine
A Rive state machine that drives animations based on inputs and logic.
StateMachinePainter
TextValueRunRuntime
A text run value in a Rive artboard.
TransformComponents
TransformingHitTester
A HitTester with a settable transform. We can roll this into HitTester if we
like it.
TriggerInput
A trigger state machine input.
TrimPathEffect
UnimplementedRenderTexture
UnknownAsset
An unrecognized asset type in a Rive file.
Vec2D
VertexRenderBuffer
ViewModel
A Rive View Model as created in the Rive editor.
ViewModelInstance
An instance of a Rive ViewModel that can be used to access and modify
properties in the view model.
ViewModelInstanceArtboard
A Rive view model property that holds a reference to an artboard.
ViewModelInstanceAssetFont
A Rive view model property of type Font that represents an asset
font value.
ViewModelInstanceAssetImage
A Rive view model property of type RenderImage that represents an asset
image value.
ViewModelInstanceBoolean
A Rive view model property of type bool that represents a boolean value.
ViewModelInstanceCallbacks
ViewModelInstanceColor
A Rive view model property of type Color that represents a color value.
ViewModelInstanceEnum
A Rive view model property of type String that represents an enumerator
value.
ViewModelInstanceList
A Rive view model property of type List<ViewModelInstance> that represents
a list of view model instances.
ViewModelInstanceNumber
A Rive view model property of type double that represents a number value.
ViewModelInstanceObservableValue <T >
ViewModelInstanceString
A Rive view model property of type String that represents a string value.
ViewModelInstanceSymbolListIndex
A Rive view model property of type int that represents the list index.
ViewModelInstanceTrigger
A Rive view model property of type bool that represents a trigger value.
ViewModelInstanceValue
ViewModelProperty
A representation of a property in a Rive view model.