LevelNodeButton constructor

const LevelNodeButton({
  1. Key? key,
  2. required int levelNumber,
  3. required LevelState state,
  4. int starsEarned = 0,
  5. VoidCallback? onTap,
  6. double size = 64,
  7. bool pulse = false,
})

Implementation

const LevelNodeButton({
  super.key,
  required this.levelNumber,
  required this.state,
  this.starsEarned = 0,
  this.onTap,
  this.size = 64,
  this.pulse = false,
});