LevelNodeButton class
One round level node — the world-map/level-select building block. Shows
the level number, or a lock glyph (and blocks tap) when state is
locked, plus a mini StarRating badge underneath once completed.
pulse draws the eye to "the next level to play" — a gentle, continuous
glow breathing (~1.8s cycle) around the node. The caller decides which
single node gets it (see LevelSelectGrid, which only pulses the FIRST
unlocked node — running a ticker per grid cell would be wasteful on a
large grid). Has no effect unless state is unlocked. Respects
NeonTheme.reducedMotion (no ticker at all when it's on).
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- LevelNodeButton
Constructors
- LevelNodeButton({Key? key, required int levelNumber, required LevelState state, int starsEarned = 0, VoidCallback? onTap, double size = 64, bool pulse = false})
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- levelNumber → int
-
final
- onTap → VoidCallback?
-
final
- pulse → bool
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → double
-
final
- starsEarned → int
-
0-3, only meaningful (and only shown) when state is
completed.final - state → LevelState
-
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< LevelNodeButton> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited