GameSessionTimelineEntry constructor

const GameSessionTimelineEntry({
  1. required int offsetMs,
  2. required GameSessionPhase phase,
  3. Set<GamePauseReason> pauseReasons = const {},
  4. Map<String, Object?> metadata = const {},
})

Implementation

const GameSessionTimelineEntry({
  required this.offsetMs,
  required this.phase,
  this.pauseReasons = const {},
  this.metadata = const {},
});