GameSessionTimelineEntry class
ENH-96: one recorded phase transition in a GameSessionController's
timeline — offsetMs is elapsed time since the session's own
Stopwatch started (see GameSessionController.withTimeline's doc),
never a wall-clock timestamp, so a recorded/exported timeline never
leaks when (in real-world time) a session was played, only its
internal pacing — same anti-fingerprinting posture ReplayRecorder
already documents for its own offsets.
Constructors
-
GameSessionTimelineEntry({required int offsetMs, required GameSessionPhase phase, Set<
GamePauseReason> pauseReasons = const {}, Map<String, Object?> metadata = const {}}) -
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
metadata
→ Map<
String, Object?> -
Already-sanitized (allowlisted + PII-blacklist-filtered) outcome
metadata — see GameSessionController.winWithMetadata's doc for the
filtering rule. Empty for every non-terminal entry.
final
- offsetMs → int
-
final
-
pauseReasons
→ Set<
GamePauseReason> -
final
- phase → GameSessionPhase
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromJson(
Map< String, Object?> json) → GameSessionTimelineEntry