FloatingComboText class

Combo/score text ("+10", "Combo x3") that floats up and fades out in place, then removes itself — the FEAT-12 coin-fly widget flies to a target, this one just pops where it appears (cheap but effective "game-feel" juice).

Same self-cleaning usage convention as ToastBanner.show: call FloatingComboText.show once, no ambient state to manage. The bare widget itself owns the animation (unlike ToastBanner, where the static helper owns it) so it can also be dropped straight into a tree and given an onDone callback.

Inheritance

Constructors

FloatingComboText({Key? key, required String text, Color? color, double fontSize = 22, Duration duration = const Duration(milliseconds: 900), double riseDistance = 40, VoidCallback? onDone})
const

Properties

color → Color?
Defaults to NeonTheme.gold — nullable because a NeonTheme color field is no longer a compile-time constant.
final
duration → Duration
final
fontSize → double
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onDone → VoidCallback?
Called once, when the rise+fade animation completes.
final
riseDistance → double
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
text → String
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<FloatingComboText>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

show(BuildContext context, {required String text, Color? color, double fontSize = 22, Duration duration = const Duration(milliseconds: 900), Alignment alignment = Alignment.center}) → void
Inserts a self-removing FloatingComboText into context's Overlay at alignment, and removes it again once the animation finishes — no leftover OverlayEntry or AnimationController to manage.