LevelNodeButton class

One round level node — the world-map/level-select building block. Shows the level number, or a lock glyph (and blocks tap) when state is locked, plus a mini StarRating badge underneath once completed.

pulse draws the eye to "the next level to play" — a gentle, continuous glow breathing (~1.8s cycle) around the node. The caller decides which single node gets it (see LevelSelectGrid, which only pulses the FIRST unlocked node — running a ticker per grid cell would be wasteful on a large grid). Has no effect unless state is unlocked. Respects NeonTheme.reducedMotion (no ticker at all when it's on).

Inheritance

Constructors

LevelNodeButton({Key? key, required int levelNumber, required LevelState state, int starsEarned = 0, VoidCallback? onTap, double size = 64, bool pulse = false})
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
levelNumber → int
final
onTap → VoidCallback?
final
pulse → bool
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
size → double
final
starsEarned → int
0-3, only meaningful (and only shown) when state is completed.
final
state → LevelState
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<LevelNodeButton>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited