DynamicToneRule class
A sound rule that generates and plays a tone dynamically.
Constructors
- DynamicToneRule.new({required double frequency, required int duration, HapticsType? hapticType, required bool condition(BuildContext? context, dynamic data)})
Properties
- allowLayering → bool
-
finalinherited
- audioPath → String
-
finalinherited
- condition → bool Function(BuildContext? context, dynamic data)
-
finalinherited
- duration → int
-
Duration in milliseconds.
final
- frequency → double
-
Frequency in Hertz.
final
- hapticType → HapticsType?
-
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- pitch → double
-
finalinherited
- priority → int
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- volume → double
-
finalinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
shouldTrigger(
BuildContext? context, dynamic data) → bool -
Evaluates whether this rule should be triggered.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited