SoundRule class abstract
Abstract base class for defining sound rules.
- Implementers
Constructors
- SoundRule.new({required String audioPath, double volume = 1.0, double pitch = 1.0, int priority = 0, bool allowLayering = false, HapticsType? hapticType, required bool condition(BuildContext? context, dynamic data)})
- Constructs a SoundRule with playback and condition configurations.
Properties
- allowLayering → bool
-
final
- audioPath → String
-
final
- condition → bool Function(BuildContext? context, dynamic data)
-
final
- hapticType → HapticsType?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- pitch → double
-
final
- priority → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- volume → double
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
shouldTrigger(
BuildContext? context, dynamic data) → bool - Evaluates whether this rule should be triggered.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited