bendDirection property

int get bendDirection

For two bone IK, controls the bend direction of the IK bones, either 1 or -1.

Implementation

int get bendDirection {
  final result = SpineBindings.bindings.spine_ik_constraint_pose_get_bend_direction(_ptr);
  return result;
}
set bendDirection (int value)

Implementation

set bendDirection(int value) {
  SpineBindings.bindings.spine_ik_constraint_pose_set_bend_direction(_ptr, value);
}