bendDirection property
int
get
bendDirection
For two bone IK, controls the bend direction of the IK bones, either 1 or -1.
Implementation
int get bendDirection {
final result = SpineBindings.bindings.spine_ik_constraint_pose_get_bend_direction(_ptr);
return result;
}
set
bendDirection
(int value)
Implementation
set bendDirection(int value) {
SpineBindings.bindings.spine_ik_constraint_pose_set_bend_direction(_ptr, value);
}