IkConstraintPose class
Stores the current pose for an IK constraint.
Constructors
- IkConstraintPose()
-
factory
-
IkConstraintPose.fromPointer(Pointer<
spine_ik_constraint_pose_wrapper> _ptr)
Properties
- bendDirection ↔ int
-
For two bone IK, controls the bend direction of the IK bones, either 1 or
-1.
getter/setter pair
- compress ↔ bool
-
For one bone IK, when true and the target is too close, the bone is scaled
to reach it.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- mix ↔ double
-
A percentage (0-1) that controls the mix between the constrained and
unconstrained rotation.
getter/setter pair
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- softness ↔ double
-
For two bone IK, the target bone's distance from the maximum reach of the
bones where rotation begins to slow. The bones will not straighten
completely until the target is this far out of range.
getter/setter pair
- stretch ↔ bool
-
When true and the target is out of range, the parent bone is scaled to
reach it.
getter/setter pair
Methods
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
set(
IkConstraintPose pose) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited