IkConstraintPose class

Stores the current pose for an IK constraint.

Properties

bendDirection int
For two bone IK, controls the bend direction of the IK bones, either 1 or -1.
getter/setter pair
compress bool
For one bone IK, when true and the target is too close, the bone is scaled to reach it.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
mix double
A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
getter/setter pair
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
softness double
For two bone IK, the target bone's distance from the maximum reach of the bones where rotation begins to slow. The bones will not straighten completely until the target is this far out of range.
getter/setter pair
stretch bool
When true and the target is out of range, the parent bone is scaled to reach it.
getter/setter pair

Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
set(IkConstraintPose pose) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited