compress property
bool
get
compress
For one bone IK, when true and the target is too close, the bone is scaled to reach it.
Implementation
bool get compress {
final result = SpineBindings.bindings.spine_ik_constraint_pose_get_compress(_ptr);
return result;
}
set
compress
(bool value)
Implementation
set compress(bool value) {
SpineBindings.bindings.spine_ik_constraint_pose_set_compress(_ptr, value);
}