compress property

bool get compress

For one bone IK, when true and the target is too close, the bone is scaled to reach it.

Implementation

bool get compress {
  final result = SpineBindings.bindings.spine_ik_constraint_pose_get_compress(_ptr);
  return result;
}
set compress (bool value)

Implementation

set compress(bool value) {
  SpineBindings.bindings.spine_ik_constraint_pose_set_compress(_ptr, value);
}