stretch property
bool
get
stretch
When true and the target is out of range, the parent bone is scaled to reach it.
For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not applied if getSoftness() is > 0, and 3) if the parent bone has local nonuniform scale, stretch is not applied.
Implementation
bool get stretch {
final result = SpineBindings.bindings.spine_ik_constraint_pose_get_stretch(_ptr);
return result;
}
set
stretch
(bool value)
Implementation
set stretch(bool value) {
SpineBindings.bindings.spine_ik_constraint_pose_set_stretch(_ptr, value);
}