rotate method

void rotate(
  1. double x,
  2. double y,
  3. double degrees
)

Rotates the physics constraint so next update() forces are applied as if the bone rotated around the specified point in world space.

Implementation

void rotate(double x, double y, double degrees) {
  SpineBindings.bindings.spine_physics_constraint_rotate(_ptr, x, y, degrees);
}