PhysicsConstraint class

PhysicsConstraint wrapper

Inheritance

Properties

active bool
no getterinherited
appliedPose PhysicsConstraintPose
no setterinherited
bone BonePose
The bone constrained by this physics constraint.
getter/setter pair
data PhysicsConstraintData
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isActive bool
no setterinherited
isPoseEqualToApplied bool
no setterinherited
isSourceActive bool
no setterinherited
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setteroverride
pose PhysicsConstraintPose
no setterinherited
rtti Rtti
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

constrained() → void
inherited
copy(Skeleton skeleton) PhysicsConstraint
dispose() → void
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reset(Skeleton skeleton) → void
resetConstrained() → void
inherited
rotate(double x, double y, double degrees) → void
Rotates the physics constraint so next update() forces are applied as if the bone rotated around the specified point in world space.
sort(Skeleton skeleton) → void
inherited
toString() String
A string representation of this object.
inherited
translate(double x, double y) → void
Translates the physics constraint so next update() forces are applied as if the bone moved an additional amount in world space.
update(Skeleton skeleton, Physics physics) → void
Inherited from Update
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited