source property

Bone get source

The bone whose world transform will be copied to the constrained bones.

Implementation

Bone get source {
  final result = SpineBindings.bindings.spine_transform_constraint_get_source(_ptr);
  return Bone.fromPointer(result);
}
set source (Bone value)

Implementation

set source(Bone value) {
  SpineBindings.bindings.spine_transform_constraint_set_source(_ptr, value.nativePtr.cast());
}