BoneLocal class

Stores a bone's local pose.

Implementers

Constructors

BoneLocal()
factory
BoneLocal.fromPointer(Pointer<spine_bone_local_wrapper> _ptr)

Properties

hashCode int
The hash code for this object.
no setterinherited
inherit Inherit
Determines how parent world transforms affect this bone.
getter/setter pair
nativePtr → Pointer<NativeType>
Get the native pointer for FFI calls
no setter
rotation double
The local rotation in degrees, counter clockwise.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scale2 double
no getter
scaleX double
The local scaleX.
getter/setter pair
scaleY double
The local scaleY.
getter/setter pair
shearX double
The local shearX.
getter/setter pair
shearY double
The local shearY.
getter/setter pair
x double
The local x translation.
getter/setter pair
y double
The local y translation.
getter/setter pair

Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
set(BoneLocal pose) → void
setPosition(double x, double y) → void
setScale(double scaleX, double scaleY) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited