BoneLocal class
Stores a bone's local pose.
- Implementers
Constructors
- BoneLocal()
-
factory
-
BoneLocal.fromPointer(Pointer<
spine_bone_local_wrapper> _ptr)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- inherit ↔ Inherit
-
Determines how parent world transforms affect this bone.
getter/setter pair
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setter
- rotation ↔ double
-
The local rotation in degrees, counter clockwise.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale2 ← double
-
no getter
- scaleX ↔ double
-
The local scaleX.
getter/setter pair
- scaleY ↔ double
-
The local scaleY.
getter/setter pair
- shearX ↔ double
-
The local shearX.
getter/setter pair
- shearY ↔ double
-
The local shearY.
getter/setter pair
- x ↔ double
-
The local x translation.
getter/setter pair
- y ↔ double
-
The local y translation.
getter/setter pair
Methods
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
set(
BoneLocal pose) → void -
setPosition(
double x, double y) → void -
setScale(
double scaleX, double scaleY) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited