region property
TextureRegion?
get
region
Implementation
TextureRegion? get region {
final result = SpineBindings.bindings.spine_mesh_attachment_get_region(_ptr);
return result.address == 0 ? null : TextureRegion.fromPointer(result);
}
set
region
(TextureRegion? value)
Implementation
set region(TextureRegion? value) {
SpineBindings.bindings.spine_mesh_attachment_set_region(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}