region property

TextureRegion? get region

Implementation

TextureRegion? get region {
  final result = SpineBindings.bindings.spine_mesh_attachment_get_region(_ptr);
  return result.address == 0 ? null : TextureRegion.fromPointer(result);
}
set region (TextureRegion? value)

Implementation

set region(TextureRegion? value) {
  SpineBindings.bindings.spine_mesh_attachment_set_region(_ptr, value?.nativePtr.cast() ?? Pointer.fromAddress(0));
}