SpoilerSpotsController class

A specialized SpoilerController that adds "wave" animations to the spoiler particles.

This controller periodically spawns waves from random points within the spoiler bounds. Each wave can animate any particles within its radius, giving a dynamic, expanding “ripple” effect. For each wave:

  1. A random origin inside spoilerBounds is selected.
  2. Particles within a chosen radius move outward or to random offsets.
  3. When the wave animation completes, it disposes its own AnimationController.

The frequency and concurrency of waves is governed by:

  • A periodic timer firing every second (by default).
  • Randomized delayed timers for each wave (up to 3 per second).
  • WidgetSpoilerConfig.maxActiveWaves limiting simultaneous waves.
Inheritance

Constructors

SpoilerSpotsController.new({required TickerProvider vsync})
Creates a new wave-enabled spoiler controller.

Properties

hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
isEnabled bool
True if the spoiler effect is currently on (particles + fade).
no setterinherited
isFading bool
True if the fade animation is active.
no setterinherited
isInitialized bool
True if we have at least one particle.
no setterinherited
particles List<Particle>
Internal list of active particles in the spoiler region.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spoilerBounds Rect
The bounding rectangle for the spoiler region.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
createClipPath(Size size) Path
A path function that clips only the circular fade area if there’s a non-zero fade radius.
inherited
createSplashPathMaskClipper(Size size) Path
inherited
disable() → void
Turn off the spoiler effect: fade from 1→0, then stop the animation entirely.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
drawParticles(Canvas canvas) → void
Draws the current set of particles via canvas.drawRawAtlas.
inherited
enable() → void
Turn on the spoiler effect: show the fade from 0→1 (if configured), and restart the particle animation.
inherited
initializeParticles(Path path, SpoilerConfig config) → void
Sets up the spoiler region, the bounding path, and initializes all particles. If config.isEnabled is true, the spoiler is turned on, and we start the particle animation.
inherited
initParticles(Rect rect, WidgetSpoilerConfig configuration) → void
Sets up the spoiler’s particles via initializeParticles in the parent, then starts a periodic timer that spawns wave animations every second.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
onEnabledChanged(bool value) → void
Called by toggle after setting _fadeCenter. If value is true, calls enable. Otherwise, disable.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
toggle(Offset fadeOffset) bool
Extends toggle to ensure we don't toggle mid-fade, and re-initialize wave scheduling if we just enabled.
override
toString() String
A string representation of this object.
inherited
updateConfiguration(SpoilerConfig config) → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited