SpoilerController class

A base controller that manages a "spoiler" effect, which involves:

  1. A set of "particles" (positions, movement, lifespan).
  2. An optional fade animation (a radial reveal or cover based on _fadeCenter).
  3. Regular particle updates (re-spawning or random movement).

This class does not handle wave animations (see SpoilerSpotsController for that).

USAGE:

Inheritance
Implementers

Constructors

SpoilerController({required TickerProvider vsync})
Creates a new SpoilerController.

Properties

debugAtlasDisabledByPolicy → bool
no setter
debugAtlasUnavailable → bool
no setter
debugParticleRenderBackend → ParticleRenderBackend
no setter
hashCode → int
The hash code for this object.
no setterinherited
hasListeners → bool
Whether any listeners are currently registered.
no setterinherited
isEnabled → bool
True if the spoiler effect is currently on (particles + fade).
no setter
isFading → bool
True if the fade animation is active.
no setter
isInitialized → bool
True if the active drawer has content to render.
no setter
particles → List<Particle>
Particle list exposed for consumers like SpoilerSpotsController.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spoilerBounds → Rect
The bounding rectangle for the spoiler region.
no setter

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
createClipPath(Size size) → Path
A path function that clips only the circular fade area if there’s a non-zero fade radius.
createSplashPathMaskClipper(Size size) → Path
disable() → void
Turn off the spoiler effect: fade from 1→0, then stop the animation entirely.
dispose() → void
Discards any resources used by the object.
override
drawParticles(Canvas canvas) → void
Draws the current set of particles.
enable() → void
Turn on the spoiler effect: show the fade from 0→1 (if configured), and restart the particle animation.
initializeParticles(Path path, SpoilerConfig config, {List<Rect>? rects}) → void
Initializes the particle system with necessary bounds and configuration.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
setFadeCenter(Offset fadeCenter) → void
toggle(Offset fadeOffset) → bool
Toggle the spoiler effect on/off. Optional fadeOffset for the radial center.
toString() → String
A string representation of this object.
inherited
updateConfiguration(SpoilerConfig config) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited