createGeometry abstract method

Future<ThermionAsset> createGeometry(
  1. Geometry geometry, {
  2. List<MaterialInstance>? materialInstances,
  3. bool keepData = false,
  4. bool addToScene = true,
})

Implementation

Future<ThermionAsset> createGeometry(Geometry geometry,
    {List<MaterialInstance>? materialInstances,
    bool keepData = false,
    bool addToScene = true});