createGeometry method
Future<ThermionAsset>
createGeometry(
- Geometry geometry, {
- List<
MaterialInstance> ? materialInstances, - bool keepData = false,
- bool addToScene = true,
override
Implementation
@override
Future<ThermionAsset> createGeometry(
Geometry geometry, {
List<MaterialInstance>? materialInstances,
bool keepData = false,
bool addToScene = true,
}) async {
final asset = await FilamentApp.instance!.createGeometry(
geometry,
animationManager,
materialInstances: materialInstances,
keepData: keepData,
) as FFIAsset;
_assets.add(asset);
if (addToScene) {
await scene.add(asset);
}
return asset;
}