ShadowMap class abstract

Constructors

ShadowMap()

Properties

autoUpdate ↔ bool
getter/setter pair
enabled ↔ bool
getter/setter pair
fullScreenMesh ↔ Mesh
getter/setter pair
fullScreenTri ↔ BufferGeometry
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
needsUpdate ↔ bool
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scope ↔ ShadowMap
getter/setter pair
shadowMaterialHorizontal ↔ ShaderMaterial
getter/setter pair
shadowMaterialVertical ↔ ShaderMaterial
getter/setter pair
shadowSide → Map<int, int>
final
type ↔ int
getter/setter pair

Methods

dispose() → void
getDepthMaterial(Object3D object, Material material, Light light, double shadowCameraNear, double shadowCameraFar, int type) → Material
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(List<Light> lights, Object3D scene, Camera camera) → void
renderObject(Object3D object, Camera camera, Camera shadowCamera, Light light, int type) → void
toString() → String
A string representation of this object.
inherited
vSMPass(LightShadow shadow, Camera camera) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited