AngleRenderList class

Constructors

AngleRenderList()

Properties

defaultProgram → DefaultProgram
final
hashCode → int
The hash code for this object.
no setterinherited
opaque ↔ List<RenderItem>
getter/setter pair
renderItems ↔ Map<int, RenderItem>
getter/setter pair
renderItemsIndex ↔ int
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
transmissive ↔ List<RenderItem>
getter/setter pair
transparent ↔ List<RenderItem>
getter/setter pair

Methods

dispose() → void
finish() → void
getNextRenderItem(Object3D object, BufferGeometry? geometry, Material? material, int groupOrder, double z, Map<String, dynamic>? group) → RenderItem
init() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
painterSortStable(RenderItem a, RenderItem b) → int
push(Object3D object, BufferGeometry geometry, Material material, int groupOrder, double z, Map<String, dynamic>? group) → void
reversePainterSortStable(RenderItem a, RenderItem b) → int
sort(dynamic customOpaqueSort, dynamic customTransparentSort) → void
toString() → String
A string representation of this object.
inherited
unshift(Object3D object, BufferGeometry? geometry, Material? material, int groupOrder, double z, Map<String, dynamic>? group) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited