angle/index library

Constants

COMPLETION_STATUS_KHR → const int

Properties

arrayCacheF32 ↔ Map<int, Float32List>
getter/setter pair
arrayCacheI32 ↔ Map
getter/setter pair
empty3dTexture → Data3DTexture
final
emptyArrayTexture → DataArrayTexture
final
emptyCubeTexture → CubeTexture
final
emptyTexture → Texture
final
mat2array → Float32List
final
mat3array → Float32List
final
mat4array → Float32List
final
nextVersion ↔ int
getter/setter pair
programIdCount ↔ int
getter/setter pair
rePathPart → RegExp
final

Functions

absNumericalSort(dynamic a, dynamic b) → int
addUniform(AngleUniform container, dynamic uniformObject) → void
denormalize(Vector morph, BufferAttribute<TypedDataList> attribute) → void
numericalSort(dynamic a, dynamic b) → int
parseUniform(ActiveInfo activeInfo, UniformLocation addr, AngleUniform container) → void
shadowCastingAndTexturingLightsFirst(Light lightA, Light lightB) → int