dispose method
void
dispose()
Implementation
void dispose() {
final shaders = this.shaders;
shaders.forEach((material,shader ) {
shader as WebGLParameters?;
material as Material;
//material.onBeforeCompile;
material.defines?.remove('USE_CSM');
material.defines?.remove('CSM_CASCADES');
material.defines?.remove('CSM_FADE');
if ( shader != null ) {
shader.uniforms?.remove('CSM_cascades');
shader.uniforms?.remove('cameraNear');
shader.uniforms?.remove('shadowFar');
}
material.needsUpdate = true;
} );
shaders.clear();
}