MachineDoneWhenBuilder<C> class
Provides methods for defining conditional behavior of a StateTreeBuilder.machineState, when the nested state machine completes.
Constructors
-
MachineDoneWhenBuilder(MachineDoneHandlerBuilder<
C> makeBuilder(), List<MessageConditionDescriptor< conditions)Object, NestedMachineData, C> >
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
otherwise(
void buildOtherwise(MachineDoneHandlerBuilder< C> builder), {String? label}) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
when(
FutureOr< bool> condition(MessageHandlerContext<Object, NestedMachineData, C> ), void buildTrue(MachineDoneHandlerBuilder<C> builder), {String? label}) → MachineDoneWhenBuilder<C>
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited