MachineStateBuilder class
Provides methods for describing the transition from a StateTreeBuilder.machineState that occurs when the nested state machine completes.
Constructors
- MachineStateBuilder(StateKey key, InitialMachine _initialMachine, bool _isDone(Transition transition)?, Logger log, StateKey? parent, {required bool isFinal, StateDataCodec? codec})
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onMachineDisposed(
void buildHandler(MachineDoneHandlerBuilder< void> builder)) → void -
onMachineDone(
void buildHandler(MachineDoneHandlerBuilder< CurrentState> builder)) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited