MachineStateBuilder constructor
MachineStateBuilder(
- StateKey key,
- InitialMachine _initialMachine,
- bool _isDone(
- Transition transition
- Logger log,
- StateKey? parent, {
- required bool isFinal,
- StateDataCodec? codec,
Implementation
MachineStateBuilder(
StateKey key,
this._initialMachine,
this._isDone,
Logger log,
StateKey? parent, {
required bool isFinal,
StateDataCodec? codec,
}) : super._(key, isFinal, NestedMachineData, codec, log, parent, null);