MachineStateBuilder constructor

MachineStateBuilder(
  1. StateKey key,
  2. InitialMachine _initialMachine,
  3. bool _isDone(
    1. Transition transition
    )?,
  4. Logger log,
  5. StateKey? parent, {
  6. required bool isFinal,
  7. StateDataCodec? codec,
})

Implementation

MachineStateBuilder(
  StateKey key,
  this._initialMachine,
  this._isDone,
  Logger log,
  StateKey? parent, {
  required bool isFinal,
  StateDataCodec? codec,
}) : super._(key, isFinal, NestedMachineData, codec, log, parent, null);